Custom Item Attributes ⚒
The plugin adds a whole lot of custom attributes for items. Here they're listed
For many of these stats it will be helpful to know what they do, which you can check out Stats for more info
BOW_STRENGTH
Scalar
Adds velocity to shot arrows. Works on bows and crossbows
ARROW_DAMAGE
Value
Sets the arrow's attack damage. For reference, a plain non-power bow shot arrow has a base damage of 1.5
AMMO_CONSUMPTION
Negative Scalar
Reduces ammo consumption by the given amount
ARROW_VELOCITY
Scalar
Same as BOW_STRENGTH, except it's intended to be used on arrows. It works on bows as well, though
ARROW_PIERCING
Value
(Whole numbers only) Adds piercing to the shot projectile. Can be applied on bows as well
KNOCKBACK
Scalar
Affects attacker knockback
STUN_CHANCE
Chance
Grants you a chance to stun the target
BLEED_CHANCE
Chance
Grants you a chance to inflict bleeding on target
BLEED_DAMAGE
Value
Affects bleeding tick damage of bleeds applied by you
BLEED_DURATION
Game Ticks
Affects bleeding duration of bleeds applied by you
CRIT_CHANCE
Chance
Grants you a chance to inflict a critical hit
CRIT_DAMAGE
Scalar
Affects the bonus damage of critical hits inflicted by you
ARMOR_PENETRATION_FLAT
Value
Grants you armor penetration
LIGHT_ARMOR_PENETRATION_FLAT
Value
Grants you light armor penetration
HEAVY_ARMOR_PENETRATION_FLAT
Value
Grants you heavy armor penetration
ARMOR_PENETRATION_FRACTION
Scalar
Grants you fractional armor penetration
LIGHT_ARMOR_PENETRATION_FRACTION
Scalar
Grants you fractional light armor penetration
HEAVY_ARMOR_PENETRATION_FRACTION
Scalar
Grants you fractional heavy armor penetration
LIGHT_ARMOR_DAMAGE
Scalar
Affects your additional damage for each piece of light armor the enemy is wearing
HEAVY_ARMOR_DAMAGE
Scalar
Affects your additional damage for each piece of heavy armor the enemy is wearing
IMMUNITY_BONUS_FRACTION
Scalar
Multiplies your immunity frames after taking damage
IMMUNITY_BONUS_FLAT
Value
(Whole numbers only) Affects your immunity frames after taking damage
IMMUNITY_REDUCTION
Scalar
Multiplies the target's immunity frames after you damage them. This multiplication happens after any bonuses are applied
DAMAGE_UNARMED
Scalar
Affects your damage dealt while not holding any weapons
DAMAGE_MELEE
Scalar
Affects your damage dealt with melee attacks (not bows)
DAMAGE_RANGED
Scalar
Affects your damage dealt with ranged attacks (not melee)
DAMAGE_ALL
Scalar
Affects any damage you deal
ATTACK_REACH
Value
Affects your melee attack reach
VELOCITY_DAMAGE
Scalar
Affects how much damage you deal depending on how fast you approach the target
DISMOUNT_CHANCE
Chance
Grants you a chance to forcefully remove the target from their mount (if any)
DAMAGE_RESISTANCE
Scalar
Affects how much damage of most types you take
`EXPLOSION_RESISTANCE
Scalar
Affects how much explosion damage you take
FALL_DAMAGE_RESISTANCE
Scalar
Affects how much fall damage you take
FIRE_RESISTANCE
Scalar
Affects how much fire damage you take
MAGIC_RESISTANCE
Scalar
Affects how much magic damage you take
BLEED_RESISTANCE
Scalar
Affects how much bleed damage you take
STUN_RESISTANCE
Scalar
Affects how long you are stunned for, should you be stunned
POISON_RESISTANCE
Scalar
Affects how much poison damage you take
PROJECTILE_RESISTANCE
Scalar
Affects how much projectile damage you take
MELEE_RESISTANCE
Scalar
Affects how much melee damage you take
BLUDGEONING_RESISTANCE
Scalar
Affects how much bludgeoning damage you take
LIGHTNING_RESISTANCE
Scalar
Affects how much lightning damage you take
FREEZING_RESISTANCE
Scalar
Affects how much freezing damage you take
RADIANT_RESISTANCE
Scalar
Affects how much radiant damage you take
NECROTIC_RESISTANCE
Scalar
Affects how much necrotic damage you take
CRIT_CHANCE_RESISTANCE
Scalar
When an enemy attacks you, their crit chance is multiplied according to your resistance to it (50% resistance is half crit chance, 100% resistance is crit immunity)
CRIT_DAMAGE_RESISTANCE
Scalar
When an enemy attacks you with a critical hit, the bonus damage they get from this crit is multiplied according to your resistance to it. Assume enemy has 50% crit damag (crits deal 150% damage), 50% resistance would reduce 150% damage to 125% damage and 100% resistance would reduce it to 100% (normal) damage
DODGE_CHANCE
Chance
Grants you a chance to avoid damage completely
HEALING_BONUS
Scalar
Multiplies your health regeneration
FOOD_CONSUMPTION
Scalar
When negative, decreases hunger loss. When positive, makes you hungrier
COOLDOWN_REDUCTION
Scalar
Affects the cooldowns of your active abilities (such as Parry, Tree Capitator, etc.`
EXPLOSION_POWER
Scalar
Affects the blast radius of your TNT
CRAFTING_SPEED
Scalar
Affects the speed at which you craft/cool when using immersive
or cauldron
type recipes. See Making Custom Recipes for more info
ALCHEMY_QUALITY
Value
Affects the quality of your brewed potions
ALCHEMY_QUALITY_FRACTION
Scalar
Multiplies your alchemy skill
ENCHANTING_QUALITY
Value
Affects the strength of your enchantments
ENCHANTING_QUALITY_FRACTION
Scalar
Multiplies your enchanting skill
ANVIL_QUALITY_FLAT
Value
Affects how capable you are at combining enchantments on the anvil. Uses the same scaling as enchanting
ANVIL_QUALITY_FRACTION
Scalar
Multiplies your anvil combining skill
SMITHING_QUALITY
Value
Affects the quality of your crafted equipment
SMITHING_QUALITY_FRACTION
Scalar
Multiplies your smithing skill
BREWING_INGREDIENT_CONSUMPTION
Negative Scalar
Reduces ingredient consumption while brewing
BREWING_SPEED
Scalar
Affects how quickly you brew potions
POTION_CONSUMPTION
Negative Scalar
Reduces drank/thrown potion consumption
THROWING_VELOCITY
Scalar
Multiplies projectile speed of thrown projectiles (such as ender pearls, snowballs, potions)
MINING_RARE_DROPS
Value
Grants additional luck while mining, which may affect rare drops. Only blocks that give Mining EXP will be affected
MINING_DROPS
Scalar
Affects how many items you get from mining blocks. Only blocks that give Mining EXP will be affected
WOODCUTTING_RARE_DROPS
Value
Grants additional luck while woodcutting, which may affect rare drops. Only blocks that give Woodcutting EXP will be affected
WOODCUTTING_DROPS
Scalar
Affects how many items you get from cutting logs. Only blocks that give Woodcutting EXP will be affected
DIGGING_RARE_DROPS
Value
Grants additional luck while digging, which may affect rare drops. Only blocks that give Digging EXP will be affected
DIGGING_DROPS
Scalar
Affects how many items you get from digging. Only blocks that give Digging EXP will be affected
FARMING_RARE_DROPS
Value
Grants additional luck while farming, which may affect rare drops. Only blocks that give Farming EXP will be affected
FARMING_DROPS
Scalar
Affects how many items you get from farming. Only blocks that give Farming EXP will be affected
SKILL_EXP_GAIN
Scalar
Multiplies all your skill EXP, except for Power
VANILLA_EXP_GAIN
Scalar
Multiplies your exp orb values, granting you more or less vanilla exp
DAMAGE_TAKEN
Scalar
Affects how much damage you take. Behaves as a negative DAMAGE_RESISTANCE
REFLECT_CHANCE
Chance
Grants you a chance to reflect damage taken back to the attacker
REFLECT_FRACTION
Scalar
Affects how much of the damage you take is reflected back to the attacker, if REFLECT_CHANCE procs
GENERIC_LUCK
Configurable
Vanilla luck attribute, affects RNG proc rates and loot drops
GENERIC_ARMOR
Configurable
Vanilla armor attribute
GENERIC_ARMOR_TOUGHNESS
Configurable
Vanilla armor toughness attribute
GENERIC_ATTACK_DAMAGE
Configurable
Vanilla attack damage attribute
GENERIC_ATTACK_SPEED
Configurable
Vanilla attack speed attribute
GENERIC_KNOCKBACK_RESISTANCE
Configurable
Vanilla knockback resistance attribute
GENERIC_MAX_HEALTH
Configurable
Vanilla max health attribute
GENERIC_MOVEMENT_SPEED
Configurable
Vanilla movement speed attribute
GENERIC_SCALE
Configurable
(1.20.5+) Vanilla scale attribute
GENERIC_BLOCK_INTERACTION_RANGE
Configurable
(1.20.5+) Vanilla block reach attribute
GENERIC_STEP_HEIGHT
Configurable
(1.20.5+) Vanilla step height attribute
GENERIC_GRAVITY
Configurable
(1.21+) Vanilla gravity attribute
GENERIC_SAFE_FALL_DISTANCE
Configurable
(1.21+) Vanilla safe fall distance attribute
GENERIC_FALL_DAMAGE_MULTIPLIER
Configurable
(1.21+) Vanilla fall damage multiplier attribute. Virtually identical to fall damage resistance
SNEAK_MOVEMENT_SPEED_BONUS
Scalar
Movement speed multiplier while sneaking
SPRINT_MOVEMENT_SPEED_BONUS
Scalar
Movement speed multiplier while sprinting
DAMAGE_EXPLOSION
Scalar
Multiplier for explosion damage dealt
DAMAGE_FIRE
Scalar
Multiplier for fire damage dealt
DAMAGE_MAGIC
Scalar
Multiplier for magic damage dealt
DAMAGE_POISON
Scalar
Multiplier for poison damage dealt
DAMAGE_BLUDGEONING
Scalar
Multiplier for bludgeoning damage dealt
DAMAGE_LIGHTNING
Scalar
Multiplier for lightning damage dealt
DAMAGE_FREEZING
Scalar
Multiplier for freezing damage dealt
DAMAGE_RADIANT
Scalar
Multiplier for radiant damage dealt
DAMAGE_NECROTIC
Scalar
Multiplier for necrotic damage dealt
COOKING_SPEED
Scalar
Affects speed at which items are cooked in a furnace
JUMP_HEIGHT
Scalar
Multiplier for jump height (does not work with negative value)
JUMPS
Value
(Should be whole number) Allows you to multi-jump
EXTRA_EXPLOSION_DAMAGE
Value
Applies extra explosion damage with attacks
EXTRA_FIRE_DAMAGE
Value
Applies extra fire damage with attacks
EXTRA_MAGIC_DAMAGE
Value
Applies extra magic damage with attacks
EXTRA_POISON_DAMAGE
Value
Applies extra poison damage with attacks
EXTRA_BLUDGEONING_DAMAGE
Value
Applies extra bludgeoning damage with attacks
EXTRA_LIGHTNING_DAMAGE
Value
Applies extra lightning damage with attacks
EXTRA_FREEZING_DAMAGE
Value
Applies extra freezing damage with attacks
EXTRA_RADIANT_DAMAGE
Value
Applies extra radiant damage with attacks
EXTRA_NECROTIC_DAMAGE
Value
Applies extra necrotic damage with attacks
DURABILITY_MULTIPLIER
Scalar
When positive, provides a chance not to spend durability similar to how the Unbreaking enchantment works, effectively giving you the value
more durability usage out of any item
ENTITY_DROPS
Scalar
Multiplier for mob drops. Does not multiply everything, there's an item whitelist in config.yml
ENTITY_RARE_DROPS
Value
Acts as additional luck to affect drops when killing mobs
LIGHT_ARMOR
Value
Specifically grants light armor
HEAVY_ARMOR
Value
Specifically grants heavy armor
LAPIS_SAVE_CHANCE
Chance
Grants a chance to not spend lapis lazuli while enchanting
ENCHANTING_REFUND_CHANCE
Chance
Grants a chance to have exp orbs refunded during enchanting
ENCHANTING_REFUND_FRACTION
Scalar
Determines how much spent exp orbs are refunded during enchanting should Enchanting Refund Chance proc
LINGERING_DURATION_MULTIPLIER
Scalar
Multiplies how long lingering potion clouds stay on the ground
LINGERING_RADIUS_MULTIPLIER
Scalar
Multiplies the radius of lingering potion clouds. Radius also affects how many times it can be absorbed by entities
SPLASH_INTENSITY_MINIMUM
Scalar
Adds(or subtracts) to the minimum intensity of potions depending on distance to potion
DIG_SPEED
Scalar
Multiplies your digging speed
CROSSBOW_MAGAZINE
Value
Adds to how many times a crossbow can be instantly reloaded consecutively
ATTACK_REACH_MULTIPLIER
Value
Affects your melee attack reach
SHIELD_DISARMING
Game Ticks
Affects for how long you'll be disabling a shielding target's shield for
LIFE_STEAL
Scalar
Takes your damage dealt, multiplies it by your life steal value, and heals you for that amount
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