Light Weapons ⚔

Description Light Weapons is your proficiency in fighting using light weaponry. The higher your skill in light weapons, the more damage you'll deal with them. Light weapons are the most defensive weapon class among light and heavy weapons, benefit from high attack speed, but lower damage.

How to gain EXP You get experience by dealing damage to enemies. Experience is based on the damage you deal, not the amount of times you hit them or how much you kill. ❗ Repeatedly getting experience in the same area (chunk) greatly reduces experience gained after a certain amount of times. This is to nerf mob farms. This counter is chunk-specific, and resets after server restarts.

Special Notes "Critical strikes" are different from vanilla critical strikes. Vanilla critical strikes which are done by falling while attacking are now referred to as "Power Attacks", which still do the usual 1.5x damage. Valhalla's critical strikes occur separately from this, which apply an additional damage multiplier.

Perks Light Weapons offer parrying, damage, critical strikes, immunity reduction, weapon coating, etc.

Abilities: > Parry Usage: Right-Click while holding a light weapon Description: After activation, if you get hit by a melee attack or projectile in a brief period after activation, you reduce (or negate) the damage you took and stun your attacker (if melee parried)

>Weapon Coating Usage: Drag-and-drop a potion onto a light weapon in your inventory using right-click Description: Applies the given potion effect to the weapon, allowing it to inflict damaged entities with said potion effect for a couple of hits. Effects are greatly reduced in duration.

Last updated