Custom Weapons π‘
Last updated
Last updated
Just for clarification, a "tier" in this context means a material tier. Wood/Gold = 0 Stone = 1 Iron = 2 Diamond = 3 Netherite = 4
+20%
Crit Chance
9.0
Base Attack Damage (+1.5/tier)
0.5
Attack Speed
+50%
Knockback
+20%
Stun Chance
1.0
Attack Damage
6.0
Base Bludgeoning Damage (+1/tier)
1.0
Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 7 and not 6.
+1.0
Attack Reach
+30%
Velocity Damage
5.0
Base Attack Damage (+1/tier)
0.8
Attack Speed
Velocity damage makes you deal more damage the faster you approach the target. For +30% Velocity damage, you deal approximately 30% more damage if you approach the target at sprint-jumping speed.
Used to be called maces, but then Minecraft added The Mace, so my maces are renamed to morningstars
+20%
Stun Chance
1.0
Attack Damage
2.5
Base Bludgeoning Damage (+1/tier)
1.6
Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 3.5 and not 2.5.
+30%
Armor Penetration
+50%
Immunity Reduction
-200%
Knockback
2.0
Base Attack Damage (+0.5/tier)
4.0
Attack Speed
+20%
Crit Chance
-1.0
Attack Reach
4.0
Base Attack Damage (+1/tier)
1.8
Attack Speed