Custom Item Attributes ⚒

The plugin adds a whole lot of custom attributes for items. Here they're listed

For many of these stats it will be helpful to know what they do, which you can check out Stats for more info

IDTypeDescription

BOW_STRENGTH

Scalar

Adds velocity to shot arrows. Works on bows and crossbows

ARROW_DAMAGE

Value

Sets the arrow's attack damage. For reference, a plain non-power bow shot arrow has a base damage of 1.5

AMMO_CONSUMPTION

Negative Scalar

Reduces ammo consumption by the given amount

ARROW_VELOCITY

Scalar

Same as BOW_STRENGTH, except it's intended to be used on arrows. It works on bows as well, though

ARROW_PIERCING

Value

(Whole numbers only) Adds piercing to the shot projectile. Can be applied on bows as well

KNOCKBACK

Scalar

Affects attacker knockback

STUN_CHANCE

Chance

Grants you a chance to stun the target

BLEED_CHANCE

Chance

Grants you a chance to inflict bleeding on target

BLEED_DAMAGE

Value

Affects bleeding tick damage of bleeds applied by you

BLEED_DURATION

Game Ticks

Affects bleeding duration of bleeds applied by you

CRIT_CHANCE

Chance

Grants you a chance to inflict a critical hit

CRIT_DAMAGE

Scalar

Affects the bonus damage of critical hits inflicted by you

ARMOR_PENETRATION_FLAT

Value

Grants you armor penetration

LIGHT_ARMOR_PENETRATION_FLAT

Value

Grants you light armor penetration

HEAVY_ARMOR_PENETRATION_FLAT

Value

Grants you heavy armor penetration

ARMOR_PENETRATION_FRACTION

Scalar

Grants you fractional armor penetration

LIGHT_ARMOR_PENETRATION_FRACTION

Scalar

Grants you fractional light armor penetration

HEAVY_ARMOR_PENETRATION_FRACTION

Scalar

Grants you fractional heavy armor penetration

LIGHT_ARMOR_DAMAGE

Scalar

Affects your additional damage for each piece of light armor the enemy is wearing

HEAVY_ARMOR_DAMAGE

Scalar

Affects your additional damage for each piece of heavy armor the enemy is wearing

IMMUNITY_BONUS_FRACTION

Scalar

Multiplies your immunity frames after taking damage

IMMUNITY_BONUS_FLAT

Value

(Whole numbers only) Affects your immunity frames after taking damage

IMMUNITY_REDUCTION

Scalar

Multiplies the target's immunity frames after you damage them. This multiplication happens after any bonuses are applied

DAMAGE_UNARMED

Scalar

Affects your damage dealt while not holding any weapons

DAMAGE_MELEE

Scalar

Affects your damage dealt with melee attacks (not bows)

DAMAGE_RANGED

Scalar

Affects your damage dealt with ranged attacks (not melee)

DAMAGE_ALL

Scalar

Affects any damage you deal

ATTACK_REACH

Value

Affects your melee attack reach

VELOCITY_DAMAGE

Scalar

Affects how much damage you deal depending on how fast you approach the target

DISMOUNT_CHANCE

Chance

Grants you a chance to forcefully remove the target from their mount (if any)

DAMAGE_RESISTANCE

Scalar

Affects how much damage of most types you take

`EXPLOSION_RESISTANCE

Scalar

Affects how much explosion damage you take

FALL_DAMAGE_RESISTANCE

Scalar

Affects how much fall damage you take

FIRE_RESISTANCE

Scalar

Affects how much fire damage you take

MAGIC_RESISTANCE

Scalar

Affects how much magic damage you take

BLEED_RESISTANCE

Scalar

Affects how much bleed damage you take

STUN_RESISTANCE

Scalar

Affects how long you are stunned for, should you be stunned

POISON_RESISTANCE

Scalar

Affects how much poison damage you take

PROJECTILE_RESISTANCE

Scalar

Affects how much projectile damage you take

MELEE_RESISTANCE

Scalar

Affects how much melee damage you take

BLUDGEONING_RESISTANCE

Scalar

Affects how much bludgeoning damage you take

LIGHTNING_RESISTANCE

Scalar

Affects how much lightning damage you take

FREEZING_RESISTANCE

Scalar

Affects how much freezing damage you take

RADIANT_RESISTANCE

Scalar

Affects how much radiant damage you take

NECROTIC_RESISTANCE

Scalar

Affects how much necrotic damage you take

CRIT_CHANCE_RESISTANCE

Scalar

When an enemy attacks you, their crit chance is multiplied according to your resistance to it (50% resistance is half crit chance, 100% resistance is crit immunity)

CRIT_DAMAGE_RESISTANCE

Scalar

When an enemy attacks you with a critical hit, the bonus damage they get from this crit is multiplied according to your resistance to it. Assume enemy has 50% crit damag (crits deal 150% damage), 50% resistance would reduce 150% damage to 125% damage and 100% resistance would reduce it to 100% (normal) damage

DODGE_CHANCE

Chance

Grants you a chance to avoid damage completely

HEALING_BONUS

Scalar

Multiplies your health regeneration

FOOD_CONSUMPTION

Scalar

When negative, decreases hunger loss. When positive, makes you hungrier

COOLDOWN_REDUCTION

Scalar

Affects the cooldowns of your active abilities (such as Parry, Tree Capitator, etc.`

EXPLOSION_POWER

Scalar

Affects the blast radius of your TNT

CRAFTING_SPEED

Scalar

Affects the speed at which you craft/cool when using immersive or cauldron type recipes. See Making Custom Recipes for more info

ALCHEMY_QUALITY

Value

Affects the quality of your brewed potions

ALCHEMY_QUALITY_FRACTION

Scalar

Multiplies your alchemy skill

ENCHANTING_QUALITY

Value

Affects the strength of your enchantments

ENCHANTING_QUALITY_FRACTION

Scalar

Multiplies your enchanting skill

ANVIL_QUALITY_FLAT

Value

Affects how capable you are at combining enchantments on the anvil. Uses the same scaling as enchanting

ANVIL_QUALITY_FRACTION

Scalar

Multiplies your anvil combining skill

SMITHING_QUALITY

Value

Affects the quality of your crafted equipment

SMITHING_QUALITY_FRACTION

Scalar

Multiplies your smithing skill

BREWING_INGREDIENT_CONSUMPTION

Negative Scalar

Reduces ingredient consumption while brewing

BREWING_SPEED

Scalar

Affects how quickly you brew potions

POTION_CONSUMPTION

Negative Scalar

Reduces drank/thrown potion consumption

THROWING_VELOCITY

Scalar

Multiplies projectile speed of thrown projectiles (such as ender pearls, snowballs, potions)

MINING_RARE_DROPS

Value

Grants additional luck while mining, which may affect rare drops. Only blocks that give Mining EXP will be affected

MINING_DROPS

Scalar

Affects how many items you get from mining blocks. Only blocks that give Mining EXP will be affected

WOODCUTTING_RARE_DROPS

Value

Grants additional luck while woodcutting, which may affect rare drops. Only blocks that give Woodcutting EXP will be affected

WOODCUTTING_DROPS

Scalar

Affects how many items you get from cutting logs. Only blocks that give Woodcutting EXP will be affected

DIGGING_RARE_DROPS

Value

Grants additional luck while digging, which may affect rare drops. Only blocks that give Digging EXP will be affected

DIGGING_DROPS

Scalar

Affects how many items you get from digging. Only blocks that give Digging EXP will be affected

FARMING_RARE_DROPS

Value

Grants additional luck while farming, which may affect rare drops. Only blocks that give Farming EXP will be affected

FARMING_DROPS

Scalar

Affects how many items you get from farming. Only blocks that give Farming EXP will be affected

SKILL_EXP_GAIN

Scalar

Multiplies all your skill EXP, except for Power

VANILLA_EXP_GAIN

Scalar

Multiplies your exp orb values, granting you more or less vanilla exp

DAMAGE_TAKEN

Scalar

Affects how much damage you take. Behaves as a negative DAMAGE_RESISTANCE

REFLECT_CHANCE

Chance

Grants you a chance to reflect damage taken back to the attacker

REFLECT_FRACTION

Scalar

Affects how much of the damage you take is reflected back to the attacker, if REFLECT_CHANCE procs

GENERIC_LUCK

Configurable

Vanilla luck attribute, affects RNG proc rates and loot drops

GENERIC_ARMOR

Configurable

Vanilla armor attribute

GENERIC_ARMOR_TOUGHNESS

Configurable

Vanilla armor toughness attribute

GENERIC_ATTACK_DAMAGE

Configurable

Vanilla attack damage attribute

GENERIC_ATTACK_SPEED

Configurable

Vanilla attack speed attribute

GENERIC_KNOCKBACK_RESISTANCE

Configurable

Vanilla knockback resistance attribute

GENERIC_MAX_HEALTH

Configurable

Vanilla max health attribute

GENERIC_MOVEMENT_SPEED

Configurable

Vanilla movement speed attribute

GENERIC_SCALE

Configurable

(1.20.5+) Vanilla scale attribute

GENERIC_BLOCK_INTERACTION_RANGE

Configurable

(1.20.5+) Vanilla block reach attribute

GENERIC_STEP_HEIGHT

Configurable

(1.20.5+) Vanilla step height attribute

GENERIC_GRAVITY

Configurable

(1.21+) Vanilla gravity attribute

GENERIC_SAFE_FALL_DISTANCE

Configurable

(1.21+) Vanilla safe fall distance attribute

GENERIC_FALL_DAMAGE_MULTIPLIER

Configurable

(1.21+) Vanilla fall damage multiplier attribute. Virtually identical to fall damage resistance

SNEAK_MOVEMENT_SPEED_BONUS

Scalar

Movement speed multiplier while sneaking

SPRINT_MOVEMENT_SPEED_BONUS

Scalar

Movement speed multiplier while sprinting

DAMAGE_EXPLOSION

Scalar

Multiplier for explosion damage dealt

DAMAGE_FIRE

Scalar

Multiplier for fire damage dealt

DAMAGE_MAGIC

Scalar

Multiplier for magic damage dealt

DAMAGE_POISON

Scalar

Multiplier for poison damage dealt

DAMAGE_BLUDGEONING

Scalar

Multiplier for bludgeoning damage dealt

DAMAGE_LIGHTNING

Scalar

Multiplier for lightning damage dealt

DAMAGE_FREEZING

Scalar

Multiplier for freezing damage dealt

DAMAGE_RADIANT

Scalar

Multiplier for radiant damage dealt

DAMAGE_NECROTIC

Scalar

Multiplier for necrotic damage dealt

COOKING_SPEED

Scalar

Affects speed at which items are cooked in a furnace

JUMP_HEIGHT

Scalar

Multiplier for jump height (does not work with negative value)

JUMPS

Value

(Should be whole number) Allows you to multi-jump

EXTRA_EXPLOSION_DAMAGE

Value

Applies extra explosion damage with attacks

EXTRA_FIRE_DAMAGE

Value

Applies extra fire damage with attacks

EXTRA_MAGIC_DAMAGE

Value

Applies extra magic damage with attacks

EXTRA_POISON_DAMAGE

Value

Applies extra poison damage with attacks

EXTRA_BLUDGEONING_DAMAGE

Value

Applies extra bludgeoning damage with attacks

EXTRA_LIGHTNING_DAMAGE

Value

Applies extra lightning damage with attacks

EXTRA_FREEZING_DAMAGE

Value

Applies extra freezing damage with attacks

EXTRA_RADIANT_DAMAGE

Value

Applies extra radiant damage with attacks

EXTRA_NECROTIC_DAMAGE

Value

Applies extra necrotic damage with attacks

DURABILITY_MULTIPLIER

Scalar

When positive, provides a chance not to spend durability similar to how the Unbreaking enchantment works, effectively giving you the value more durability usage out of any item

ENTITY_DROPS

Scalar

Multiplier for mob drops. Does not multiply everything, there's an item whitelist in config.yml

ENTITY_RARE_DROPS

Value

Acts as additional luck to affect drops when killing mobs

LIGHT_ARMOR

Value

Specifically grants light armor

HEAVY_ARMOR

Value

Specifically grants heavy armor

LAPIS_SAVE_CHANCE

Chance

Grants a chance to not spend lapis lazuli while enchanting

ENCHANTING_REFUND_CHANCE

Chance

Grants a chance to have exp orbs refunded during enchanting

ENCHANTING_REFUND_FRACTION

Scalar

Determines how much spent exp orbs are refunded during enchanting should Enchanting Refund Chance proc

LINGERING_DURATION_MULTIPLIER

Scalar

Multiplies how long lingering potion clouds stay on the ground

LINGERING_RADIUS_MULTIPLIER

Scalar

Multiplies the radius of lingering potion clouds. Radius also affects how many times it can be absorbed by entities

SPLASH_INTENSITY_MINIMUM

Scalar

Adds(or subtracts) to the minimum intensity of potions depending on distance to potion

DIG_SPEED

Scalar

Multiplies your digging speed

CROSSBOW_MAGAZINE

Value

Adds to how many times a crossbow can be instantly reloaded consecutively

ATTACK_REACH_MULTIPLIER

Value

Affects your melee attack reach

SHIELD_DISARMING

Game Ticks

Affects for how long you'll be disabling a shielding target's shield for

LIFE_STEAL

Scalar

Takes your damage dealt, multiplies it by your life steal value, and heals you for that amount

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