Healing
Scalar
1.0
Multiplies any healing gained
Hunger Consumption Reduction
Chance/Scalar
0.0
🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost
Cooldown Reduction
Scalar
0.0
Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.)
Crafting Speed
Scalar
0.0
Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. time = baseTime * (1 / 1 + value)
Cooking Speed
Scalar
0.0
Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. time = baseTime * (1 / 1 + value)
Ammo Consumption Reduction
Chance
0.0
🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow
Durability
Scalar
0.0
Effectively adds a chance to not spend durability similarly to how Unbreaking works, chance = 1 / 1 + value
Entity Drops
Scalar
1.0
Multiplies mob drops
Entity Luck
Value
0.0
Acts as luck specifically for custom mob drops that are affected by luck
Jump Height
Scalar
1.0
Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version
Multi-Jumps
Value
0
Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage
Sneak Speed
Scalar
1.0
Multiplies sneak speed
Sprint Speed
Scalar
1.0
Multiplies sprinting speed
Dig Speed
Scalar
1.0
Multiplies block breaking speed
Fishing Luck
Value
0.0
Increases luck while fishing
Fishing Speed
Scalar
0.0
Speeds up fishing. speed = baseSpeed * (1 / 1 + value)
Explosion Power
Scalar
1.0
Acts as a multiplier on TNT explosions lit off by you