Combat ⚔
Stat | Type | Default | Description |
---|---|---|---|
Power Attack Damage | Scalar |
| Damage multiplier when melee-attacking while falling (also known as Vanilla Crit) |
Power Attack Radius | Value |
| Radius in which power attack damage is spread to surrounding entities |
Power Attack Splash Damage | Scalar |
| Fraction of power attack damage dealt to surrounding entities in the radius |
Attack Reach | Value |
| Melee attack reach |
Attack Reach Multiplier | Scalar |
| Melee attack reach multiplier |
Ranged Inaccuracy | Value |
| Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread |
Ranged Velocity | Scalar |
| Velocity multiplier on shot projectiles |
Knockback | Scalar |
| Knockback multiplier on attacks |
Immunity Frames | Value |
| Immunity frames received after taking damage |
Immunity Frame Multiplier | Scalar |
| Immunity frame multiplier after taking damage |
Bleed Chance | Chance |
| 🍀 (Affected by luck!) Chance to inflict bleeding. See Bleeding |
Bleed Damage | Value |
| Bleed damage per tick of bleeding |
Bleed Duration | Game Ticks |
| Duration of bleeding |
Dodge Chance | Chance |
| Chance to avoid melee or ranged damage completely |
Reflect Chance | Chance |
| 🍀 Chance to reflect damage back to the attacker |
Reflect Damage | Scalar |
| Fraction of damage reflected to the attacker if Reflect Chance procs |
Dismount Chance | Chance |
| 🍀 Chance to forcefully dismount the victim if they are riding something |
Stun Chance | Chance |
| 🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards |
Stun Duration | Game Ticks |
| Duration of stuns |
Crossbow Magazine | Value |
| Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually |
Shield Disarming | Game Ticks |
| Shield disabling duration after hitting |
Life Steal | Scalar |
| The fraction of damage dealt converted to healing for the attacker |