Combat ⚔
Power Attack Damage
Scalar
1.5
Damage multiplier when melee-attacking while falling (also known as Vanilla Crit)
Power Attack Radius
Value
0.0
Radius in which power attack damage is spread to surrounding entities
Power Attack Splash Damage
Scalar
0.0
Fraction of power attack damage dealt to surrounding entities in the radius
Attack Reach
Value
3.0
Melee attack reach
Attack Reach Multiplier
Scalar
1.0
Melee attack reach multiplier
Ranged Inaccuracy
Value
10.0
Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread
Ranged Velocity
Scalar
1.0
Velocity multiplier on shot projectiles
Knockback
Scalar
1.0
Knockback multiplier on attacks
Immunity Frames
Value
10.0
Immunity frames received after taking damage
Immunity Frame Multiplier
Scalar
1.0
Immunity frame multiplier after taking damage
Bleed Damage
Value
2.0
Bleed damage per tick of bleeding
Bleed Duration
Game Ticks
80
(2s)
Duration of bleeding
Dodge Chance
Chance
0%
Chance to avoid melee or ranged damage completely
Reflect Chance
Chance
0%
🍀 Chance to reflect damage back to the attacker
Reflect Damage
Scalar
0.0
Fraction of damage reflected to the attacker if Reflect Chance procs
Dismount Chance
Chance
0%
🍀 Chance to forcefully dismount the victim if they are riding something
Stun Chance
Chance
0%
🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards
Stun Duration
Game Ticks
20
(1s)
Duration of stuns
Crossbow Magazine
Value
3
Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually
Shield Disarming
Game Ticks
0
(0s)
Shield disabling duration after hitting
Life Steal
Scalar
0.0
The fraction of damage dealt converted to healing for the attacker