Custom Weapons π‘
Custom Weapons π‘
Just for clarification, a "tier" in this context means a material tier. Wood/Gold = 0 Stone = 1 Iron = 2 Diamond = 3 Netherite = 4
Great-Axes
+20%
Crit Chance9.0
Base Attack Damage (+1.5/tier)0.5
Attack Speed
Warhammers
+50%
Knockback+20%
Stun Chance1.0
Attack Damage6.0
Base Bludgeoning Damage (+1/tier)1.0
Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 7 and not 6.
Spears
+1.0
Attack Reach+30%
Velocity Damage5.0
Base Attack Damage (+1/tier)0.8
Attack Speed
Velocity damage makes you deal more damage the faster you approach the target. For +30% Velocity damage, you deal approximately 30% more damage if you approach the target at sprint-jumping speed.
Morningstars
Used to be called maces, but then Minecraft added The Mace, so my maces are renamed to morningstars
+20%
Stun Chance1.0
Attack Damage2.5
Base Bludgeoning Damage (+1/tier)1.6
Attack Speed
The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 3.5 and not 2.5.
Rapiers
+30%
Armor Penetration+50%
Immunity Reduction-200%
Knockback2.0
Base Attack Damage (+0.5/tier)4.0
Attack Speed
Daggers
+20%
Crit Chance-1.0
Attack Reach4.0
Base Attack Damage (+1/tier)1.8
Attack Speed