Custom Item Attributes ⚒
The plugin adds a whole lot of custom attributes for items. Here they're listed
For many of these stats it will be helpful to know what they do, which you can check out Stats for more info
ID | Type | Description |
---|---|---|
| Scalar | Adds velocity to shot arrows. Works on bows and crossbows |
| Value | Sets the arrow's attack damage. For reference, a plain non-power bow shot arrow has a base damage of |
| Negative Scalar | Reduces ammo consumption by the given amount |
| Scalar | Same as BOW_STRENGTH, except it's intended to be used on arrows. It works on bows as well, though |
| Value | (Whole numbers only) Adds piercing to the shot projectile. Can be applied on bows as well |
| Scalar | Affects attacker knockback |
| Chance | Grants you a chance to stun the target |
| Chance | Grants you a chance to inflict bleeding on target |
| Value | Affects bleeding tick damage of bleeds applied by you |
| Game Ticks | Affects bleeding duration of bleeds applied by you |
| Chance | Grants you a chance to inflict a critical hit |
| Scalar | Affects the bonus damage of critical hits inflicted by you |
| Value | Grants you armor penetration |
| Value | Grants you light armor penetration |
| Value | Grants you heavy armor penetration |
| Scalar | Grants you fractional armor penetration |
| Scalar | Grants you fractional light armor penetration |
| Scalar | Grants you fractional heavy armor penetration |
| Scalar | Affects your additional damage for each piece of light armor the enemy is wearing |
| Scalar | Affects your additional damage for each piece of heavy armor the enemy is wearing |
| Scalar | Multiplies your immunity frames after taking damage |
| Value | (Whole numbers only) Affects your immunity frames after taking damage |
| Scalar | Multiplies the target's immunity frames after you damage them. This multiplication happens after any bonuses are applied |
| Scalar | Affects your damage dealt while not holding any weapons |
| Scalar | Affects your damage dealt with melee attacks (not bows) |
| Scalar | Affects your damage dealt with ranged attacks (not melee) |
| Scalar | Affects any damage you deal |
| Value | Affects your melee attack reach |
| Scalar | Affects how much damage you deal depending on how fast you approach the target |
| Chance | Grants you a chance to forcefully remove the target from their mount (if any) |
| Scalar | Affects how much damage of most types you take |
`EXPLOSION_RESISTANCE | Scalar | Affects how much explosion damage you take |
| Scalar | Affects how much fall damage you take |
| Scalar | Affects how much fire damage you take |
| Scalar | Affects how much magic damage you take |
| Scalar | Affects how much bleed damage you take |
| Scalar | Affects how long you are stunned for, should you be stunned |
| Scalar | Affects how much poison damage you take |
| Scalar | Affects how much projectile damage you take |
| Scalar | Affects how much melee damage you take |
| Scalar | Affects how much bludgeoning damage you take |
| Scalar | Affects how much lightning damage you take |
| Scalar | Affects how much freezing damage you take |
| Scalar | Affects how much radiant damage you take |
| Scalar | Affects how much necrotic damage you take |
| Scalar | When an enemy attacks you, their crit chance is multiplied according to your resistance to it (50% resistance is half crit chance, 100% resistance is crit immunity) |
| Scalar | When an enemy attacks you with a critical hit, the bonus damage they get from this crit is multiplied according to your resistance to it. Assume enemy has 50% crit damag (crits deal 150% damage), 50% resistance would reduce 150% damage to 125% damage and 100% resistance would reduce it to 100% (normal) damage |
| Chance | Grants you a chance to avoid damage completely |
| Scalar | Multiplies your health regeneration |
| Scalar | When negative, decreases hunger loss. When positive, makes you hungrier |
| Scalar | Affects the cooldowns of your active abilities (such as Parry, Tree Capitator, etc.` |
| Scalar | Affects the blast radius of your TNT |
| Scalar | Affects the speed at which you craft/cool when using |
| Value | Affects the quality of your brewed potions |
| Scalar | Multiplies your alchemy skill |
| Value | Affects the strength of your enchantments |
| Scalar | Multiplies your enchanting skill |
| Value | Affects how capable you are at combining enchantments on the anvil. Uses the same scaling as enchanting |
| Scalar | Multiplies your anvil combining skill |
| Value | Affects the quality of your crafted equipment |
| Scalar | Multiplies your smithing skill |
| Negative Scalar | Reduces ingredient consumption while brewing |
| Scalar | Affects how quickly you brew potions |
| Negative Scalar | Reduces drank/thrown potion consumption |
| Scalar | Multiplies projectile speed of thrown projectiles (such as ender pearls, snowballs, potions) |
| Value | Grants additional luck while mining, which may affect rare drops. Only blocks that give Mining EXP will be affected |
| Scalar | Affects how many items you get from mining blocks. Only blocks that give Mining EXP will be affected |
| Value | Grants additional luck while woodcutting, which may affect rare drops. Only blocks that give Woodcutting EXP will be affected |
| Scalar | Affects how many items you get from cutting logs. Only blocks that give Woodcutting EXP will be affected |
| Value | Grants additional luck while digging, which may affect rare drops. Only blocks that give Digging EXP will be affected |
| Scalar | Affects how many items you get from digging. Only blocks that give Digging EXP will be affected |
| Value | Grants additional luck while farming, which may affect rare drops. Only blocks that give Farming EXP will be affected |
| Scalar | Affects how many items you get from farming. Only blocks that give Farming EXP will be affected |
| Scalar | Multiplies all your skill EXP, except for Power |
| Scalar | Multiplies your exp orb values, granting you more or less vanilla exp |
| Scalar | Affects how much damage you take. Behaves as a negative DAMAGE_RESISTANCE |
| Chance | Grants you a chance to reflect damage taken back to the attacker |
| Scalar | Affects how much of the damage you take is reflected back to the attacker, if REFLECT_CHANCE procs |
| Configurable | Vanilla luck attribute, affects RNG proc rates and loot drops |
| Configurable | Vanilla armor attribute |
| Configurable | Vanilla armor toughness attribute |
| Configurable | Vanilla attack damage attribute |
| Configurable | Vanilla attack speed attribute |
| Configurable | Vanilla knockback resistance attribute |
| Configurable | Vanilla max health attribute |
| Configurable | Vanilla movement speed attribute |
| Configurable | (1.20.5+) Vanilla scale attribute |
| Configurable | (1.20.5+) Vanilla block reach attribute |
| Configurable | (1.20.5+) Vanilla step height attribute |
| Configurable | (1.21+) Vanilla gravity attribute |
| Configurable | (1.21+) Vanilla safe fall distance attribute |
| Configurable | (1.21+) Vanilla fall damage multiplier attribute. Virtually identical to fall damage resistance |
| Scalar | Movement speed multiplier while sneaking |
| Scalar | Movement speed multiplier while sprinting |
| Scalar | Multiplier for explosion damage dealt |
| Scalar | Multiplier for fire damage dealt |
| Scalar | Multiplier for magic damage dealt |
| Scalar | Multiplier for poison damage dealt |
| Scalar | Multiplier for bludgeoning damage dealt |
| Scalar | Multiplier for lightning damage dealt |
| Scalar | Multiplier for freezing damage dealt |
| Scalar | Multiplier for radiant damage dealt |
| Scalar | Multiplier for necrotic damage dealt |
| Scalar | Affects speed at which items are cooked in a furnace |
| Scalar | Multiplier for jump height (does not work with negative value) |
| Value | (Should be whole number) Allows you to multi-jump |
| Value | Applies extra explosion damage with attacks |
| Value | Applies extra fire damage with attacks |
| Value | Applies extra magic damage with attacks |
| Value | Applies extra poison damage with attacks |
| Value | Applies extra bludgeoning damage with attacks |
| Value | Applies extra lightning damage with attacks |
| Value | Applies extra freezing damage with attacks |
| Value | Applies extra radiant damage with attacks |
| Value | Applies extra necrotic damage with attacks |
| Scalar | When positive, provides a chance not to spend durability similar to how the Unbreaking enchantment works, effectively giving you the |
| Scalar | Multiplier for mob drops. Does not multiply everything, there's an item whitelist in config.yml |
| Value | Acts as additional luck to affect drops when killing mobs |
| Value | Specifically grants light armor |
| Value | Specifically grants heavy armor |
| Chance | Grants a chance to not spend lapis lazuli while enchanting |
| Chance | Grants a chance to have exp orbs refunded during enchanting |
| Scalar | Determines how much spent exp orbs are refunded during enchanting should Enchanting Refund Chance proc |
| Scalar | Multiplies how long lingering potion clouds stay on the ground |
| Scalar | Multiplies the radius of lingering potion clouds. Radius also affects how many times it can be absorbed by entities |
| Scalar | Adds(or subtracts) to the minimum intensity of potions depending on distance to potion |
| Scalar | Multiplies your digging speed |
| Value | Adds to how many times a crossbow can be instantly reloaded consecutively |
| Value | Affects your melee attack reach |
| Game Ticks | Affects for how long you'll be disabling a shielding target's shield for |
| Scalar | Takes your damage dealt, multiplies it by your life steal value, and heals you for that amount |