Utility ⛏
Stat | Type | Default | Description |
---|---|---|---|
Healing | Scalar |
| Multiplies any healing gained |
Hunger Consumption Reduction | Chance/Scalar |
| 🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost |
Cooldown Reduction | Scalar |
| Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.) |
Crafting Speed | Scalar |
| Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. |
Cooking Speed | Scalar |
| Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. |
Ammo Consumption Reduction | Chance |
| 🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow |
Durability | Scalar |
| Effectively adds a chance to not spend durability similarly to how Unbreaking works, |
Entity Drops | Scalar |
| Multiplies mob drops |
Entity Luck | Value |
| Acts as luck specifically for custom mob drops that are affected by luck |
Jump Height | Scalar |
| Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version |
Multi-Jumps | Value |
| Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage |
Sneak Speed | Scalar |
| Multiplies sneak speed |
Sprint Speed | Scalar |
| Multiplies sprinting speed |
Dig Speed | Scalar |
| Multiplies block breaking speed |
Fishing Luck | Value |
| Increases luck while fishing |
Fishing Speed | Scalar |
| Speeds up fishing. |
Explosion Power | Scalar |
| Acts as a multiplier on TNT explosions lit off by you |