# Light Armor 🔹

**Description**\
Light Armor represents how well you are able to protect yourself using less protective, but lighter armor. Light Armor doesn't slow you down as much as Heavy Armor and is better for the player that prefers staying mobile and being able to get away from situations easier, but is less effective against damage protection.

**How to gain EXP**\
You gain EXP for every point of damage you take. This is before mitigations, so having an increased armor value does not decrease EXP. You gain a slight EXP multiplier bonus for each point of armor of the type you have. You gain additional EXP for every second you're in combat, and this exp is granted when leaving combat. All this experience is multiplied by the amount of pieces of light armor you're wearing.

**Special Notes**\
By default, light armor slows you down for 3.75% per piece, or 15% with a full set. This movement speed penalty can be reduced, or removed entirely, through perk investment. Light armor does not provide any additional protections beyond armor value.

**Perks**\
Light Armor provides armor bonusses, dodge chance, hunger consumption reduction, set bonusses, Adrenaline, etc.

Abilities:\
\>Adrenaline\
Usage: Passive\
Description: When your health hits a certain percentage threshold, Adrenaline is triggered, granting you various buffs that help you escape and recoup.


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