Utility ⛏

StatTypeDefaultDescription

Healing

Scalar

1.0

Multiplies any healing gained

Hunger Consumption Reduction

Chance/Scalar

0.0

🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost

Cooldown Reduction

Scalar

0.0

Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.)

Crafting Speed

Scalar

0.0

Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. time = baseTime * (1 / 1 + value)

Cooking Speed

Scalar

0.0

Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. time = baseTime * (1 / 1 + value)

Ammo Consumption Reduction

Chance

0.0

🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow

Durability

Scalar

0.0

Effectively adds a chance to not spend durability similarly to how Unbreaking works, chance = 1 / 1 + value

Entity Drops

Scalar

1.0

Multiplies mob drops

Entity Luck

Value

0.0

Acts as luck specifically for custom mob drops that are affected by luck

Jump Height

Scalar

1.0

Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version

Multi-Jumps

Value

0

Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage

Sneak Speed

Scalar

1.0

Multiplies sneak speed

Sprint Speed

Scalar

1.0

Multiplies sprinting speed

Dig Speed

Scalar

1.0

Multiplies block breaking speed

Fishing Luck

Value

0.0

Increases luck while fishing

Fishing Speed

Scalar

0.0

Speeds up fishing. speed = baseSpeed * (1 / 1 + value)

Explosion Power

Scalar

1.0

Acts as a multiplier on TNT explosions lit off by you