# Бой ⚔

| Stat                       | Type       | Default   | Description                                                                                                                                                        |
| -------------------------- | ---------- | --------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Power Attack Damage        | Scalar     | `1.5`     | Damage multiplier when melee-attacking while falling (also known as Vanilla Crit)                                                                                  |
| Power Attack Radius        | Value      | `0.0`     | Radius in which power attack damage is spread to surrounding entities                                                                                              |
| Power Attack Splash Damage | Scalar     | `0.0`     | Fraction of power attack damage dealt to surrounding entities in the radius                                                                                        |
| Attack Reach               | Value      | `3.0`     | Melee attack reach                                                                                                                                                 |
| Attack Reach Multiplier    | Scalar     | `1.0`     | Melee attack reach multiplier                                                                                                                                      |
| Ranged Inaccuracy          | Value      | `10.0`    | Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread                                                                  |
| Ranged Velocity            | Scalar     | `1.0`     | Velocity multiplier on shot projectiles                                                                                                                            |
| Knockback                  | Scalar     | `1.0`     | Knockback multiplier on attacks                                                                                                                                    |
| Immunity Frames            | Value      | `10.0`    | Immunity frames received after taking damage                                                                                                                       |
| Immunity Frame Multiplier  | Scalar     | `1.0`     | Immunity frame multiplier after taking damage                                                                                                                      |
| Bleed Chance               | Chance     | `0%`      | 🍀 (Affected by luck!) Chance to inflict bleeding. See [Bleeding](https://github.com/Athlaeos/ValhallaMMO/wiki/Mechanics-%E2%9A%99#bleeding-)                      |
| Bleed Damage               | Value      | `2.0`     | Bleed damage per tick of bleeding                                                                                                                                  |
| Bleed Duration             | Game Ticks | `80` (2s) | Duration of bleeding                                                                                                                                               |
| Dodge Chance               | Chance     | `0%`      | Chance to avoid melee or ranged damage completely                                                                                                                  |
| Reflect Chance             | Chance     | `0%`      | 🍀 Chance to reflect damage back to the attacker                                                                                                                   |
| Reflect Damage             | Scalar     | `0.0`     | Fraction of damage reflected to the attacker if Reflect Chance procs                                                                                               |
| Dismount Chance            | Chance     | `0%`      | 🍀 Chance to forcefully dismount the victim if they are riding something                                                                                           |
| Stun Chance                | Chance     | `0%`      | 🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards                                                             |
| Stun Duration              | Game Ticks | `20` (1s) | Duration of stuns                                                                                                                                                  |
| Crossbow Magazine          | Value      | `3`       | Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually |
| Shield Disarming           | Game Ticks | `0` (0s)  | Shield disabling duration after hitting                                                                                                                            |
| Life Steal                 | Scalar     | `0.0`     | The fraction of damage dealt converted to healing for the attacker                                                                                                 |
