# Custom Weapons 🗡

### Custom Weapons 🗡

Just for clarification, a "tier" in this context means a material tier.\
Wood/Gold = 0\
Stone = 1\
Iron = 2\
Diamond = 3\
Netherite = 4

#### **Great-Axes**

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2FGTnIDkrADNFYzwkggGiQ%2F318054922-828ced3e-56c7-4caf-a1d2-4c1e3d140133.png?alt=media\&token=45508bde-552f-4bb5-8f2a-e22409368b79)\


* _`+20%` Crit Chance_
* _`9.0` Base Attack Damage_ (+1.5/tier)
* _`0.5` Attack Speed_

#### **Warhammers**

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2FDCr6iMMORQszj0bnoYDi%2F318055420-43fc7cfe-50fc-4423-8391-d56005ee6c88.png?alt=media\&token=ba7a9a04-85ce-49e7-bb8c-ecd52e57d034)

* _`+50%` Knockback_
* _`+20%` Stun Chance_
* _`1.0` Attack Damage_
* _`6.0` Base Bludgeoning Damage_ (+1/tier)
* _`1.0` Attack Speed_

The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 7 and not 6.

#### **Spears**

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2FvljW7EXAC7ISrmrmCmKS%2F318055480-26f51997-b88a-425a-8786-43423d2aa9f4.png?alt=media\&token=b5455af4-fc56-4d6d-a607-3e61a0553328)

* _`+1.0` Attack Reach_
* _`+30%` Velocity Damage_
* _`5.0` Base Attack Damage_ (+1/tier)
* _`0.8` Attack Speed_

Velocity damage makes you deal more damage the faster you approach the target. For +30% Velocity damage, you deal approximately 30% more damage if you approach the target at sprint-jumping speed.

#### **Morningstars**

Used to be called maces, but then Minecraft added The Mace, so my maces are renamed to morningstars

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2FgHdCUXRyNSU8CwGGUcTK%2F318055583-7bf488bb-2579-47f3-aa4b-94f690d8b4be.png?alt=media\&token=08765bfa-4fce-40ff-8877-45140134d571)

* _`+20%` Stun Chance_
* _`1.0` Attack Damage_
* _`2.5` Base Bludgeoning Damage_ (+1/tier)
* _`1.6` Attack Speed_

The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 3.5 and not 2.5.

#### **Rapiers**

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2Fd4sXsbATMBrXFnnXNK9y%2F318055643-11fd5f9f-db4e-45e3-af4c-4233dbca16f9.png?alt=media\&token=00feb7f5-8062-48c0-914d-ece140233014)

* _`+30%` Armor Penetration_
* _`+50%` Immunity Reduction_
* _`-200%` Knockback_
* _`2.0` Base Attack Damage_ (+0.5/tier)
* _`4.0` Attack Speed_

#### **Daggers**

![](https://3402722337-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FjLadXqXLwtYdNQjtIpM6%2Fuploads%2F2zXFt3cGDjt2JmiRR4l5%2F318055694-3dd91d09-c541-49c5-b902-df530feb2a62.png?alt=media\&token=ff95c60c-8802-4bbc-b4c3-ac0ad4471c55)

* _`+20%` Crit Chance_
* _`-1.0` Attack Reach_
* _`4.0` Base Attack Damage_ (+1/tier)
* _`1.8` Attack Speed_
